About SSTSIM
SSTSIM is a software company consisting of 9 employees from all over the world who all share a passion for Concorde and flight simulation. Our product is the most authentic Concorde simulation for the desktop computer, produced by a whole team of talented individuals:
Founder and Senior Developer
Andrew Wilson founded SSTSIM in 2005 having previously worked on a number of Concorde projects for Microsoft Flight Simulator, including Project Mach 2 and later the Altitude Concorde, published in 2004 by Koch Media.
Today, Andrew resides in Winchester, England, working in the Financial Market as a C/C++ software engineer developing trading platforms.
Starting out in the days of Flight Simulator 4, Andrew went on to create his own software expansions for Flight Simulator 5.1 and FS98, during which time his passion for Concorde developed, having seen the aircraft at a number of air shows.
The absence of a realistic Concorde for FS2000 inspired Andrew to begin creating a replacement Concorde cockpit for the FS2000 model published by Microsoft. He then worked closely with Paul Varn, who rebuilt the Concorde flight performance model and, in 2002, was approached by Koch Media inviting both to contribute to a commercial project, along with SSTSIM developers Hervé Dongmo and Ben Hewitt.
In 2004 the team released the Altitude Concorde and continued development providing additional enhancements. The development group quickly expanded and formed SSTSIM, which rebuilt the Concorde specifically for FS9 and released their new title through Flight1, in October 2005.
Artwork Textures
Ben Hewitt is one of the original members of the team and has worked on both the Altitude and SSTSIM Concorde. He lives in Sunderland, England, working as a camera operator on projects for the government and the Discovery network and holds a 1st class Ba Hons degree in Communications.
Since the days of FS98, Ben has contributed a huge amount of work to the community, creating master texture sets for groups such as Project Opensky, IFDG and OSS. His textures are highly regarded as some of the best art work available for Flight Simulator.
Interior Model Design
Chris Denton joined SSTSIM in 2006 and resides in Sydney, Australia, working in the public service and is a qualified multimedia designer.
Starting out with Flight Simulator 5.1 and then moving onto FS9, Chris was invited to join the SSTSIM Beta team in 2005, where he made significant contributions to development. In 2006 Chris joined the development team and has taken on the role of modelling the interior of Concorde.
Chris has always admired Concorde as a huge achievement that brought people together, filling them with joy and pride.
Exterior Model Design
Hervé Dongmo has designed many Concorde models for the Flight Simulator series. Originally from the Republic of Cameroon, Hervé spent 10 years in France before recently moving to Glasgow, Scotland, where he currently works within the Department of Electronics & Electrical Engineering for the university having achieved a PhD in Micro and NanoElectronics.
Hervé set out with FS2000, publishing a number of Cameroon Airlines textures. He went on to model the Simubuild A340-600, followed by the Ready For Pushback 747. He then modelled his first rendition of Concorde, which was released by Project Mach 2. A year later, Hervé had started a new model, which was to be published by Koch Media as part of the Altitude Concorde package. He then continued to make many enhancements to the model and also created the Prototype and Pre-Production aircraft that are included in the SSTSIM Concorde package.
His passion for aviation started at a very early age, when his parents bought him a toy aircraft one Christmas. Today, Hervé is regarded as one of the most skilful modellers in the Flight Simulation community, displaying exceptional attention to detail.
Flight Systems and Utilities
Jan Schreiber joined the development team in 2005 and brought many contributions to SSTSIM. He lives in a small town on the border of Berlin, Germany and runs his own company that offers professional IT services to business customers.
Jan started simming in the late eighties with Flight Simulator II running on an Atari ST. He’s since progressed through the various versions and, in 2004, begun to work towards his Private Pilots License, which he completed last year.
Concorde fascinated Jan from the first moment he saw her, and through the many Concorde books he’s since read, has developed a passion for the aircraft.
He was approached by SSTSIM in 2005 after demonstrating the Concorde Calculator; a software utility that uses all the data in the various takeoff charts and tables to automatically calculate the takeoff performance figures. Today, Jan continues to work on the various utilities that compliment our Concorde and has recently taken on the role of programming the various flight control systems.
Flight Model & System Physics
Lúcio Robalinho joined the development team in 2004 and resides in Petrópolis, Rio de Janeiro, Brazil, and studies for a Meteorology undergraduate degree at the Rio de Janeiro's Federal University (UFRJ).
Lúcio’s first experience with Flight Simulator was with version 4, moving onto FS5, FS95 and later FS98. He’s flown every FS version since then, and also with many VAs, such as Orange Air (Orly Hub), Chesapeake Airways (US), RFS (Brazil) and finally for BAV in 2005 and 2006. Initially, Lúcio made modifications to the FS2000 Concorde, in an effort to improve its performance and create a truer representation of the aircraft for Flight Sim.
His first Concorde experience was in late December, 1996 where he saw one of the Air France Concorde’s parked beside his aircraft at SBGL. The curiosity only increased with FS2000 Concorde and Capt. Orlebar's "The Concorde Story" book, which finally got him hooked on Concorde! Lúcio continued to make modifications to Concorde in Flight Simulator and in 2003, was invited to join the Beta team for the Altitude Concorde, and shortly after joined the development team.
Today, Lúcio works on Concorde’s flying performance characteristics within the simulation, involving the design and implementation of our Concorde Mass and Balance model.
Aircraft Performance Calculators
Paul Campbell joined developments in 2006 having participated on the Beta team for a number of years. Residing near Belfast, Northern Ireland, Paul is a Software Engineer and as Freelance Network Support.
He joins us from a long history with Flight Simulator, starting way back in 1985!
Paul’s responsibilities within SSTSIM lie with the Concorde calculators, involving complex algorithms which make light work of the laborious duties of calculating various performance figures.
Sound Engineering
John Ramberg joined the development team in 2005. He calls Calgary, Canada home and works full time as an Aircraft Maintenance Engineer on FedEx B727 aircraft.
John’s first experience with computer based flight simming was with FS II on an Apple in 1982 but this was short lived. He then picked up FS5.0 in 1994 and has been active with every subsequent version. John has also been an active beta tester on several commercial projects for FS 2002, FS9 and FSX.
With a career in aviation, John has always been fascinated with technology and Concorde was an aircraft that has interested him for a long time. His first meeting with Concorde came in 1986 at the Abbotsford International Airshow where G-BOAD made a great impression on him with its graceful, powerful display routine and has been in his heart ever since.
John’s role with SSTSIM is in the area of sound development. His interest in sound comes from his passion for music recording and he utilises his home studio to develop and record the sounds for SSTSIM.